Patch Hub

Centro de parches

Las últimas noticias sobre los parches de Saints Row

Hola Saints, gracias por vuestro inmenso apoyo en el lanzamiento mundial de Saints Row: ¡ha sido increíble ver a tantos de vosotros jugando por fin al juego y compartiendo vuestras experiencias con nosotros, ya sea chateando, retransmitiendo, publicando capturas de pantalla y mucho más! Hemos leído todos vuestros comentarios y opiniones y somos conscientes de los problemas que han experimentado algunos jugadores, así como de las sugerencias para futuros contenidos.

Ya estamos trabajando en una serie de actualizaciones para todas las plataformas que presentaremos y publicaremos en los próximos días y semanas. Es posible que se lancen en distintos momentos en las diferentes plataformas debido a los diferentes procesos de envío. ¡A veces también puede llevar algo de tiempo probar, verificar, corregir y probar otra vez antes de lanzar las nuevas actualizaciones!

Echa un vistazo aquí o en los canales habituales de la comunidad para ver las actualizaciones y las notas del parche. Estad atentos también a la actualización de la hoja de ruta de contenidos de Saints Row tras su lanzamiento que saldrá pronto.

Como siempre, si quieres dar tu opinión directamente o tienes algún problema, visita Por favor, comparte toda la información que puedas para que podamos hacer que Santo Ileso sea aún mejor.

-El equipo de Saints Row

What’s coming in the November Update

It’s been a few weeks since we talked about our intentions for this year’s Saints Row content and beyond, so today we’d like to give a little more detail about what you can expect from the November Update which has been completed, tested, submitted and arrives later this month.

We would also like to take this opportunity to thank you for your patience while we got this update ready for release, it includes over 200 fixes and quality of life updates, so it’s a beast!

Here’s a preview of what to expect when the update drops later in November:


Co-op has been a huge priority for us. Significant effort has gone into ensuring that this is working as intended – including connectivity, mini map issues and proper credit of player rewards. Fun with a friend in Santo Ileso should be a much smoother experience going forward!

Challenges & Collectibles

Another hot issue in the community has been challenges and collectibles – these should now track properly, and will be awarded to you retroactively if you have already completed the requirement, so make sure you update your game to get that all important 100%!

Quality of Life & New Features

Of course, we have been looking at your feedback and implementing our first set of Quality of Life changes and new features in Saints Row including:

  • Combat encounters that are better balanced, more fun and more rewarding in terms of progression
  • More Saints roaming completed districts, as well as introducing new district tiers
  • Loads of new ways to manage your incredible fleet of vehicles, including more slots to use and 7 new garage locations
  • You should see more pedestrians and police, collectibles should be easier to find, and you’ll be able to escape notoriety levels more easily
  • A voice pitch slider! One of the most requested features, you’ll be able customize your Boss’ personality even further
  • Haptic Feedback for PS5 DualSense controllers is being added back in for weapons
  • Plus tons more improvements based on your feedback…

We will of course release full change notes alongside the update, get comfortable, because it’s a big one!

Stay tuned to our community channels for the latest news on all our updates and improvements so you don’t miss a thing.


Hotfix #2 has now been deployed for Epic Games & PlayStation, Xbox and Stadia are in the approval process with the platforms and we will update you when they are available. 

Version Numbers:

Epic Games:


PS4 :



Xbox One:

Xbox Series X|S:


We will update this section when the Hotfix is available for Stadia

Download Size: Approx 4GB

Fixes and changes:

Co-op Fixes

Fixed an issue where the host could crash in the Casino instance of the Mayhem Criminal Venture.

Fixed a case where the APC sometimes failed to advance during the objective “Protect the APC” in the mission “First F@cking Day”.

Fixed an issue where the client may become unresponsive when progressing through the Mercado instance of the Jim Rob’s Criminal Venture.

Fixed an unresponsive state that could occur when dismissing a second game invitation attempt.  

Fixed an instance where the client could lose functionality when performing a flaming punch while the mission is being restarted in the Dojo Criminal Venture.

Fixed a case where enemy NPCs could sometimes fall through the map preventing the threat from being completed in the Monte Vista district. Sneaky move on their part but it is no more!

Mission Progression

Fixed the dialogue not triggering that prevented progression during the objective “Talk to Kev” in the mission Fast and the Foodiest. Not being ignored by Kev – life goals.

Fixed an instance where the Nahualli could become trapped behind the wall of the HQ after the mission Corporate Retreat.

Fixed a case where the player could not progress during the objective “Let Grandma Handle This” in the Wanted mission Millennial.


Fixed a crash that could occur during the objective “Defend the Castle from Phoenix” in the mission “Unto the Breach”.

Fixed a crash that could happen while opening the full screen map after an extended gameplay session.

Fixed a crash when driving to the start point in the mission Unto the Breach.

Fixed cases of infinite loading screens that could occur within missions, side hustles, and criminal venture activities.


Fixed an issue with the police spawning outside the mission area in Drawing Heat. The heat will indeed be drawn now.

Adjusted the spawn point where enemies appear on the overpass instead of where you are during the objective “Take Out the Cops” in the mission “Drawing Heat”.

Fixed a partial loss of functionality when pressing the Back button multiple times in the style customization menu.

Fixed instances of unresponsive controls that could occur with player navigation and melee. 

Fixed instances of NPCs not spawning correctly during some missions.

Addressed performance issues that could occur after hours of extended gameplay.

Fixed an issue where some of the Marshall attackers were unable to exit vehicles during the mission “Take Me to Church”. 

Adjusted the APC health total in “First F@cking Day” to be more forgiving.

Fixed NPC vehicles incorrectly despawning  during the objective “Defend Hank & Claude” in the mission “Donut Run”. 

Fixed partial loss of functionality with community sharing when applying a boss and backing out of the apply menu at the same time.

Fixed partial loss of functionality when jumping at or trying to climb unclimbable walls.

Fixed the Playlist App not working when unlocked in the first session of gameplay.

Fixed camera behaviour when attempting to vehicle surf during the objective “Go to Silver Gulch” in the mission “High Noon”.

Lessened the frequency of the player getting staggered by doors when exiting vehicles. Your vehicle is now a friend rather than foe.

Fixed a rare case where reloading animations prevented the player from using equipped weapons.

For a guide to co-op – visit this page! 

We have more updates and fixes planned and we will have more news to share on that in the next few weeks. In the meantime, if you spot anything please report it through the channels on the support page. 

2. La primera revisión

Esta semana: La primera revisión se subirá y enviará a múltiples plataformas durante los próximos días y solucionará problemas de cámara, fallos de animación, problemas de inicialización en PC y cuelgues. Estas correcciones deben ser aprobadas para cada plataforma, por lo que seguramente no salgan todas a la vez, ¡pero están llegando a todas!

1. Jueves 25 de Agosto: La actualización para Epic se lanzó en todo el mundo. Debajo están las notas del parche.

A nivel mundial:

Japón: 1.1.2J.4376604

Notas del parche:

  • se ha corregido un fallo relacionado con el uso del lanzagranadas del Idol's Star launcher.
  • Se ha modificado el ``Game Launcher´´ para que sea más razonable con el tiempo de respuesta de los permisos necesarios, y se ha añadido una funcionalidad de registro ampliada. Estamos vigilando este problema, y pretendemos aplicar más correcciones para resolverlo por completo.
  • Se ha corregido un problema de localización, que hacía que el ``Game launcher´´ mostrara símbolos corruptos para ciertos idiomas.


¡Seguiremos actualizando esta página con las notas del parche y las revisions más recientes!

Mientras tanto, si tienes problemas con tu juego, es importante que lo comuniques a través de para que podamos registrar, probar e investigar los errores.

Nos vemos en Santo Ileso - ¡siempre extravagante!


Year of the Rabbit

A free cosmetic update celebrating the Year Of The Rabbit has been released and can now be found your inventory. This update includes:

• Year of the Rabbit mask

• Large Rabbit HQ collectible

• Fireworks emote

• Lantern lighting emote

• Confetti throw emote

• Red envelope “make it rain” emote

We have also released a small patch to further address stability in Santo Ileso! Check out the changes below:


Fixed a crash when shooting the Pugnus Sanctus Dei through the Quantum Aperture Skill

Fixed a potential drop in framerate on the PS5 during the side hustle Riding Shotgun Davey


Fixed a crash that could occur after destroying the statue in the mission Severance Package

Fixed a crash that could occur when customizing Gabriel’s car in the mission Neenah’s Car

Fixed a crash that could occur while wingsuiting to the radio tower near Old Town

Fixed an infinite load that could occur when the host would reach a cinematic while the client was on the waiting to join screen

Fixed an infinite load that could occur when starting the cinematic for Saints Tower

Fixed an issue where the host was unable to invite players through the Xbox system UI


Fixed an issue where the game would open on the main monitor despite being set to the secondary monitor

Fixed an issue when applying a change in Fullscreen mode wouldn’t always change the display

Fixed an issue with Vulkan where the player could notice performance issues when attempting to change between FSR: FidelityFX Super Resolution 2 settings