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10 months ago ::
Aug 11, 2012 - 12:17AM
#1
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How would SR2's Sequel go the Saints have taken Stilwater so now what maybe try and branch out to other Citys like real gangs do or just stay in Stilwater and rule like Kings.
Now i know SRTT is sappose to be SR2's Sequel but there are just so many people saying to Disreguard it and i have to agree it just doesnt feel like a Saints Row game wont with absolutly no Crime going on. I know the Lucadores are sappose to be Dealing Drugs but i didnt see one illegal substance in TT the only illegal thing i sore was Human Trafficking by the Mourning Star and thats it. SR1 and 2 had Gun Running, Drug Trafficking, Money Laundering and the people of Stilwater thought it was criminal, The Third had Prostitution and a Game show that everyone in the city thought was ok to do.
So to me SR2's Sequel would have the Saints branching out across to other citys kinda like Assassin's Creed Brotherhood and Revelations, the Boss serching for Dex not doing b***h work and acting like secound to Pirece, Gats still alive and Shaundi's not a b***h i would of loved to play that game.
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10 months ago ::
Aug 15, 2012 - 10:50AM
#2
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I mentioned it in earlier posts and I do it again: SRTT doesn't feel like an official sequel to me. It feels more like "Saints Row - The Animated Series". In my opinion they should completely ignore the SRTT stroyline and start SR4 where SR2 ended. I just saw the Sleeping Dogs trailer and now I can only say: "I hope both the missions and the writing of SR4 will return to SR2 standards. More badass and less immature jokes. I want to feel like a badass again!"
What happened to the Saints Row series? A bunch of early pubertal guys took over Volition?
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10 months ago ::
Aug 16, 2012 - 9:09AM
#3
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SR3 should have gone like this;
1. Saints have just taken over Stillwater 2. Yakuza, Cartels and Italian Mafia invade in attempt to claim the entire city as a stronghold. 3. Saints begin getting involved in organised crime. 4. Situation escalates and the public become aware of the Saints' doings. (Possible Dex setup?) 5. The Saints wipe the three gang factions out, becoming rich and famous in the ongoing process, as well as becoming national heroes for protecting the city.
This would've explained the Saints becoming rich and famous and would also have kept the storyline sensible.
I'm not buying SR4, that's for sure.
Saints Row is dead yo...
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10 months ago ::
Aug 16, 2012 - 8:33PM
#4
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SR3 should have gone like this;
1. Saints have just taken over Stillwater 2. Yakuza, Cartels and Italian Mafia invade in attempt to claim the entire city as a stronghold. 3. Saints begin getting involved in organised crime. 4. Situation escalates and the public become aware of the Saints' doings. (Possible Dex setup?) 5. The Saints wipe the three gang factions out, becoming rich and famous in the ongoing process, as well as becoming national heroes for protecting the city.
This would've explained the Saints becoming rich and famous and would also have kept the storyline sensible.
I'm not buying SR4, that's for sure.
Pretty good i would play that. The way the Saints became Celebs was s**t selling lunch boxes, energy drinks and doing comercials they should of made it sorta like Scarface become famous amoungest Gangstas, build an Empire on Drugs and Guns not a s**ty f**ken movie
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10 months ago ::
Aug 17, 2012 - 12:23AM
#5
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when Volition finally decides to make a canon worthy game, at least in the eyes of the old community, it should be called Saints Row 3. No "The Third" crap, no lame words, just 3...
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10 months ago ::
Aug 20, 2012 - 9:04AM
#6
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when Volition finally decides to make a canon worthy game, at least in the eyes of the old community, it should be called Saints Row 3. No "The Third" crap, no lame words, just 3...
While you and I disagree wholeheartedly on SR3 and I think that it is a masterpiece of a game, I have to agree with you that at least some of the aspects of SR3's story are horrible in terms of their effect on SR canon. I am not talking about the humor or the main direction of the story (even though I know you are) because I believe they are fine. But to hvae a two choice ending where in ONE OF THEM you allow a main character to be killed off with absolutely no fanfare, makes for a great deal of confusion for a sequel to this game. Also, killing Gat off in my opinion (if he is really dead, which I don't believe he is) was a horrible move, particularly in the FIRST mission.
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10 months ago ::
Aug 23, 2012 - 12:09AM
#7
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SR3 had potential to be truly the sequel to SR2, but somehow the story got dropped to include more sillyness. I would have changed a couple of things. I don't mind Johnny Gat got killed, but they should have showed his body. It would have made such a strong impact if it would have been dropped right in front of the Boss and Shaundi as they had just gotten out of the plane. Instead, the cut scene ends with the Syndicate stealing all the money of the Saints. Which means the whole stealing of the bomb is to take revenge for stealing Stillwater, instead of the murder on Johnny. Anyway, we go after Loren but the whole thing gets overshadowed by finding out about Oleg and his clones. Suddenly we're killing him because he took our money and for what he did to Oleg. Johnny? Bleep Johnny, bastard did unspeakable things to a naked dude we don't know! And be honest, how many of you knew that the attack of Killbane on the bridge when the senator was giving her speech was when we returned from Johnny's funeral? Because I didn't. Not until I put two and two together after Shaundi said "remember what he did on Johnny's funeral" and I saw the scene again on a youtube vid. And Pierce's "drug run" missions? Selling Saints collectables? Give me a break. I still don't know how exactly we made money. No drugs, no guns, not even internet crimes, just prostetution. Seems like all the "bad stuff" was filtered out to appeal to a bigger market, but the sex was left in because -huh huh- it's funny. So, things I would have changed: NOT killing Gat. His death was needed (sorry all you fanboys). It's a VERY good motivation for going after Loren and going drastic with a large bomb. But I would have put it more prominently in there, to remind people "this is why we do the bleep we do" (and it would also have reduced the "I can't believe Johnny's dead" crybabies). Discover Oleg's fate in a different mission than the one we're going to kill Loren. That way we can keep the focus on revenge, not go "huh" and get distracted. It's extra motivation to kill Loren, not replacement of motivation. Have a proper funeral for Johnny (maybe the Boss leaving Loren's eyepatch on Johnny's grave). We'd have some nice closure before bleep hit the fan again. The way it was done now, was just a continuation of stuff. Things should have ended with Loren's death, only to find out things had gotten worse because of this. Maybe have a "replacement" of Johnny in Steelport, someone local who knew the gangs and who could give us intel. Yeah, people would have moaned about it, but not more than they do now. Plus, we need a real gangbanger. Pierce is too clean, he's too... "gangsta" while we need real gangster (mind the spelling if you know what I mean). And finally, do some real crime. If we take over the city, we take over the crime aswell. That's the point, isn't it? Oh, and more deaths that really mean something. The only death that made me sit up was when Killbane killed Kiki Dewynter. The other two (Johnny and Loren) I just had a "meh" feeling, all because of lack of motivation. Anyway, Saints Row became Saints Row because the serious story was countered with over the top whackyness. SR3 is an attempt to over the top whackyness, thriving on sex jokes, but in the end falls flat because there's no counterpoint.
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10 months ago ::
Aug 23, 2012 - 2:46AM
#8
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when Volition finally decides to make a canon worthy game, at least in the eyes of the old community, it should be called Saints Row 3. No "The Third" crap, no lame words, just 3...
While you and I disagree wholeheartedly on SR3 and I think that it is a masterpiece of a game, I have to agree with you that at least some of the aspects of SR3's story are horrible in terms of their effect on SR canon. I am not talking about the humor or the main direction of the story (even though I know you are) because I believe they are fine. But to hvae a two choice ending where in ONE OF THEM you allow a main character to be killed off with absolutely no fanfare, makes for a great deal of confusion for a sequel to this game. Also, killing Gat off in my opinion (if he is really dead, which I don't believe he is) was a horrible move, particularly in the FIRST mission.
Oh comon Guru. "A masterpice of a game?" Really? Yes the graphics are good, not amazing but good. The story is weak and short. You cant replay the missions, so really all you can do after completing the game after day 2, is but new clothers/guns and just walk around shooting people, then shooting more people. I played the game on the hardest setting and it was about 2 hours in before i died. Really dude, a master piece?
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10 months ago ::
Aug 23, 2012 - 8:12AM
#9
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Oh comon Guru. "A masterpice of a game?" Really?
Yes the graphics are good, not amazing but good. The story is weak and short. You cant replay the missions, so really all you can do after completing the game after day 2, is but new clothers/guns and just walk around shooting people, then shooting more people. I played the game on the hardest setting and it was about 2 hours in before i died.
Really dude, a master piece?
I see your point, simon and get where you're coming from. Yes, I think SR3 has some issue, but obviously these are issues that are nowhere near "deal breakers" for me because the thing I absolutely LOVE about the game are so overwhelmingly enjoyable that, yes, to me this game is a masterpiece. I can list about ten things I would have liked to see in SR3 that were not there, but I also give V somewhat of a pass because this is the first game on the new engine. Yes, I agree with you about mission replay and the graphics being good but not amazing. I also agree with you that the story is a little short, but with all the activities and challenges, the game does NOT feel in any way short to me. Plus, what story is there, with a few notable absurd plot twists, I really liked a lot. In short, Simon, I bet you and I could put our heads together and come up with a list of all the things that could have been in SR3 but weren't, and even agree on it. But for me, I find the game so wild and overall fun that the things that feel missing or what you might call too much are so far outstripped by the things I love about it that I do see it as a masterpiece, at least in gaming fun and replayability,
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